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Course
Description:
Practical problems in graphic communications with emphasis on producing
package design mock-ups to contemporary industry standards. (2 hr. lecture;
4 hr. lab)
Prerequisites:
GRA1113--Graphic Design 2.
GRA2117--Computer Assisted Graphic Design.
GRA2577--Electronic Photoshop.
Objectives:
- Understand
the purpose of package design.
- Understand
the requirements of package design.
- Design
a package.
- Understand
the form and function of a shopping bag.
- View
shopping bags as part of the larger identity design system.
- Design
a shopping bag.
- Comprehend
the meaning of a plan that coordinates every aspect of graphic design
material.
- Understand
the objectives of a visual identity system and its component parts.
- Design
a visual identity system.
- Understand
the nature of branding.
Text/Supplies:
- Graphic
Design Solutions, 2nd Edition by Robin Landa. ISBN 0-7668-1360-6.
©2001, Thomson Learning. (Available in the Bookstore under GRA.
- Spiral-bound
sketchbook, 11 x 14 inches, 100 sheets, 65#.
- Strathmore
Bristol Pad, 19 x 24 inches, 20 sheets, 100#.
- Mechanical
pencil with 0.5mm leads, HB.
- Plastic
cutter with retractable snap-off blades.
- Metal
ruler, 18-inch.
Local Art Supply Vendors:
Easel Art & Office Supply
470 NE 167TH St, Miami, FL 33162-3908, Phone: (305) 945-7377
Map
Rex Art Supplies
2263 SW 37TH Ave Miami FL 33145-3009, Phone: (305) 445-1413
Map
Michaels Arts and Crafts Supply Store
various locations throughout Dade and Broward.
Pearl Artist and Craft Supply Stores
6448 S Dixie Hwy, South Miami, FL 33143-4648, Phone: (305) 663-8899
Map
1033 E Oakland Park Blvd, Oakland Park, FL 33334-2798, Phone:
(954) 564-5700 Map
Utrecht Art Supply
6250 S Dixie Hwy, South Miami, FL 33143-4933, Phone: (305) 740-7077
Map
The Art Store
1932 South University Drive, Davie, FL 33324 Phone: 954-370-2330
Map
Attendance/Participation:
You are expected to attend class regularly and to arrive on time for each
class. Emphasis on class attendance and promptness is due to the industry’s
need for dependable employees so that deadlines can be kept. It is your
responsibility to make up class notes when absent or late for class. It
would be inappropriate to ask the instructor what was missed during an
absence; get the notes from another student.
Attendance
and participation is mandatory. Three (3) absences are allowed for illness,
transportation problems, family emergencies, etc. Each additional absence,
for any reason, will reduce your final grade by one letter grade. Three
(3) late arrivals or early departures (15 min. or more) will count as
one absence. Missed critiques count as two (2) absences.
The Importance of Punctuality
If you’re going into graphics, get used to deadlines. The graphics
industry runs on printed products that announce services or events that
often require the viewer’s attention and participation by a certain date.
Imagine receiving an invitation in the mail saying, “You’re invited to a
special event. By the way, it was yesterday.”
As a graphic designer, you will be hired to design and produce materials
that must reach the intended audience’s hands in a timely fashion.
Therefore, you must be disciplined and responsible for turning in your
projects on time. This discipline and responsibility begins with this
class.
A hypothetical situation: you’re hired by a non-profit organization to
produce posters, invitations, tickets, program books and other collateral
material for a fund-raiser to be held in, let’s say, November. Their
intended audience must receive the invitations at least one month in
advance. They need to plan for the event: “Do I need to buy something to
wear?” “Do we need to hire a babysitter?” “Are we even going to be in town
that night?” These are questions your viewers will ask as they plan to
attend the event.
In order to reach their hands by October, the materials must be printed on
a large machine called an offset press. Some large presses are very
expensive. A full-color web press used to print the color advertisements
inserted into USA Today cost Gannett Publishing in Miramar over 10 million
dollars. The press is very fast, and the inserts take a relatively small
amount of time to print. It would sit idle for the rest of the day, so
Gannett spun-off a separate company called Florida Offset to take
advantage of the press on its off-time, further increasing its
profitability. Large presses must be kept running continuously in order to
make money for the company, so teams of salespeople schedule the press
jobs weeks in advance. If a job misses its “window” because the job isn’t
ready, it must get bumped back, sometimes days later. The client won’t be
happy.
Now think about the production process used to get your idea to the press
in the first place: (1) your client approves your sketches, (2) you
produce an electronic mechanical, which is again approved by the client,
(3) any changes required by the client must be implemented and the file
approved once again, (4) the electronic mechanical goes to a service
bureau for high-resolution film output, (5) the film is attached to
light-proof sheets called flats, and a contract-quality proof is made,
which the client inspects for color and approves, (6) the flats are used
to make plates, which are run on the press. Oh yeah, the client approves
the press-run, too. Any one of these processes, which are delayed, throws
off the entire production process, and delays the viewer from receiving
the materials on time: “by the way, the event was yesterday.”
In order to be a successful graphic designer, you must turn in your work
on time. It is incumbent on me, your instructor, to impress upon you the
importance of punctuality. Therefore, late work will lose one letter grade
for each class session that the project is late. That said, there are no
absolutes in this world, and I’d rather see a project handed in a little
late in order to refine it to portfolio-quality, instead of turning in any
old piece of crap to avoid lowering your score.
Class
Policies:
- Special
concessions, such as reserved computer workstations, will be made for
people with special needs. Please see me after class if you have special
needs.
-
Please turn your pagers and cell phones on "buzz." Be courteous
to your fellow students.
-
If you wish to listen to music while working on your lab projects, please
bring headphones.
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Please note: food and drinks are not allowed next to the computers.
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Copying software is illegal. Please do not copy software or ask instructors
or staff to copy software for you.
-
Do not use spray mount indoors. Spray mount is harmful to the computer's
delicate circuitry, and to the lungs also. Some students might be allergic
to spray mount, so please spray your work outside.
-
Do not cut paper or boards on the formica tabletops. Formica, once scratched,
can never be repaired.
Projects:
Projects and their due dates will be announced. Project grades will be
based on originality, design, craft, and presentation. Late work will
lose one letter grade for each class session that the project is late.
A
Word About Creativity…
It sounds a bit paradoxical, but a creative portfolio will land you a job;
once you’ve been hired, you’ll probably work on projects that conform to
the company’s strict limitations, and restrictions. Still, you have to do
the work that pays the bills.
But for now, you’re in art school, and every project that you work on must
go toward building a creative portfolio: develop your “design voice,”
capture the prospective employer’s attention, and experiment with styles
that no one has ever seen before.
In 1897, two printing technologies existed side-by-side: letterpress,
which involves printing from raised type on separate blocks, and
lithography, which involves printing from a flat surface on which the
greasy ink is kept out of the non-image areas by water. The letterpress
technology forced the designer to work within a rigid grid because the
individual blocks needed strong pressure from all four sides in order to
hold together. On the other hand, lithography freed artists to experiment
with asymmetrical compositions, curving baselines and distorted type.
Right now, we’re at a similar point in graphic design history: the
computer and its software applications offers today’s artists unlimited
flexibility to create and design. It is incumbent on you, the graphic
design student, to experiment, to innovate, and to unleash your
creativity. Above all, avoid formal, centered compositions, which are easy
and safe. Experiment with variations of asymmetrical balance, rhythm,
positive/negative space, dominant/subdominant/subordinate hierarchy,
contrast, and gestalt relationships. Impress me as you would try to
impress a prospective employer.
Project 9-1: Package design for gourmet snack food, due Wed. Jan.
28th.
Project 2: Water bottle, due Mon. Feb. 16th.
Project 9-3: Target shopping bag, due Mon. Mar. 1st.
Project 10-1: Visual Identity and Branding, due Wed.
Apr. 21st.
Course Schedule
| Wed.
Jan. 7th |
Syllabus/Introduction.
Reading assignment: Packaging (pg. 186-197)
Project assignment: Pr. 9-1, pg. 201
Objectives statement due next class. |
| Mon.
Jan. 12th |
Pr.
9-1, objectives statement due.
Sketches due next class. |
| Wed.
Jan. 14th |
Pr.
9-1, sketches due. |
| Mon.
Jan. 19th |
Dr.
Martin Luther King's Birthday. Class not in session. |
| Wed.
Jan. 21st |
Pr.
9-1, prelim crit. |
| Mon.
Jan. 26th |
Lab
session, Pr. 9-1. |
| Wed.
Jan. 28th |
Pr.
9-1 final presentation and critique.
Project assignment: Water bottle.
Objectives statement due next class. |
| Mon.
Feb. 2nd |
Water
bottle design, objectives statement due.
Sketches due next class. |
| Wed.
Feb. 4th |
Water
bottle design, sketches due. |
| Mon.
Feb. 9th |
Water
bottle design, preliminary critique. |
| Wed.
Feb. 11th |
Lab
session: water bottle design project. |
| Mon.
Feb. 16th |
Water
bottle final pres. and critique.
Reading assign: Shopping bags (pgs 198-200).
Project assignment: Pr. 9-3, pg. 203.
Objectives stmt and sketches due next class. |
| Wed.
Feb. 18th |
Pr.
9-3, objectives statement and sketches due. |
| Mon.
Feb. 23rd |
Pr.
9-3, preliminary critique. |
| Wed.
Feb. 25th |
Lab
session: Pr 9-3. |
| Mon.
Mar. 1st |
Pr.
9-3 final presentation and critique.
Reading assignment: Ch. 10.
Project assignment: Pr. 10-1, pg. 216. |
| Wed.
Mar. 3rd |
Lecture:
Pr. 10-1 discussion.
Objectives statement due next class. |
| Mon.
Mar. 8th |
Pr.
10-1, Step I, objectives statement due.
List 20 items for development as projects,
10 will be chosen for development.
Sketches for 3 items due next class. |
| Wed.
Mar. 10th |
Pr.
10-1, Step II. Sketches items 1-3 due. |
| Mon.
Mar. 15th |
Lab
session: Pr. 10-1, Step II. |
| Wed.
Mar. 17th |
Pr.
10-1, Step II. Prelim. critique, items 1-3.
Sketches for next 3 items due next class. |
| Mon.
Mar 22nd |
Pr.
10-1, Step III. Sketches items 4-6 due. |
| Wed.
Mar. 24th |
Lab
session: Pr. 10-1, Step III. |
| Mon.
Mar. 29th |
Pr.
10-1, Step III. Prelim. critique, items 4-6.
Sketches for next 4 items due next class. |
| Wed.
Mar. 31st |
Pr.
10-1, Step IV. Sketches items 7-10 due. |
| Mon.
Apr. 5th |
Lab
session: Pr. 10-1, Step IV. |
| Wed.
Apr. 7th |
Lab
session: Pr. 10-1, Step IV. |
| Mon.
Apr. 12th |
Pr.
10-1, Step II. Prelim. critique, items 1-3.
Sketches for next 3 items due next class. |
| Wed.
Apr. 14th |
Lab
session: Pr. 10-1. |
| Mon.
Apr. 19th |
Lab
session: Pr. 10-1. |
| Wed.
Apr. 21st |
Pr.
10-1 final presentation and critique. |
| A+ |
= |
4.0 |
100
- 97 |
Excellent. |
| A |
= |
3.6 |
96
- 93 |
|
| A- |
= |
3.3 |
92
- 90 |
|
| B+ |
= |
3.0 |
86
- 89 |
Good. |
| B |
= |
2.6 |
83
- 85 |
|
| B- |
= |
2.3 |
80
- 82 |
|
| C |
= |
2.0 |
70
- 79 |
Average. |
| D |
= |
1.0 |
60
- 69 |
Needs
improvement. |
| F |
= |
0.0
|
Below
60 |
Failure.
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Note: Incompletes are given only for medical and other college-approved
reasons. Should you be granted an incomplete, we will develop a signed
agreement as to when and how the incomplete will be cleared.
Holidays:
Saturday, January 17th through Monday, January 19thDr. Martin Luther
King's Birthday
Thursday, March 4th—Faculty Conference Day
Friday, April 9th through Sunday, April 11thEaster/Passover Weekend
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